Made in 72 hours-ish for the Mini Jam #133

In short you're a dungeon master and have to train the hero to fight the demon lord in the following 3 days.

---Controls---

WASD/Arrow Keys - Pan/Spectate

Left Click - Place/Select

Right Click - Cancel

---Credits---

Sound effects - Kenney.nl

Font (DogicaPixel) - by Roberto Mocci

Everything else - me

I will add a guide soon... or not *Epic troll*

StatusOn hold
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorcasualBystander
GenreStrategy
Made withGodot
Tags3D, Pixel Art, Singleplayer

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Dungeon-Shapest(PC).zip 27 MB

Development log

Comments

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(1 edit) (+1)

Game is a good concept, and is pretty good, but doesn't have a reverse button, which would be useful in this type of game, though it would ruin the surprise of the game, which is what you can make. The things you can make seem abundant and useful, which is very nice. Another issue I had is when my parts went to the negatives, which didn't allow me to place anything except the exit down. I wasn't sure if that was a feature, but other then that, 4/5.

Thank you, if i decide to extend the game(which i probably will at this point), i do plan to add a couple of quality of life features, including an undo feature, albeit a semi-undo(as in undo with limited uses) as that would keep the game a little more challenging.

And also on your second point, that was not a feature but indeed a bug, already fixed in the post-jam version (PC version)

(+1)

Got an error when trying to run it: Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Hope that helps, good luck

Yeah... this is a brand new issue with Godot 4 and Itch.io's Html5 compatibility, for all i know its an internal issue and there's not much i can do, so its effects may vary depending on the system.

Now that i think about it i should probably add a pc version...

(1 edit)

There is a "enable [whatever]buffer (experimental)" option that you can tick in when editing the game details. It makes it work on all browsers and as far as I tested it it works fine for being "experimental"

(+1)

Its already turned on, if it wasn't, it wouldn't work at all. 

But thank you nontheless.