A novel idea with a slightly troublesome execution.
The game is very dark and I like that because as the monster you work from the shadows. The target having a flashlight is a great way to make themselves known to you without spotting the player. Its just that the movement is a bit clunky. It feels like you are a car that can turn suprisingly well when standing still. This made many moments where I cornered the target just for them to run past me and me not being able to do anything. I guess this is to simulate the fact that most horror game monsters have bad AI?
Anyway I really liked this one! Also love the ending!
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Out of interest, what quirks should I have experienced in the web version?
Saw your Devlog on Youtube and thought I'd give it a go, seemed to run perfectly fine in fullscreen for me! Love the atmosphere and style so far!
It could probably be a hardware related issue, for example on my pc, the web version is way more saturated and freezes sometimes.
Thanks for playing!
A novel idea with a slightly troublesome execution.
The game is very dark and I like that because as the monster you work from the shadows. The target having a flashlight is a great way to make themselves known to you without spotting the player. Its just that the movement is a bit clunky. It feels like you are a car that can turn suprisingly well when standing still. This made many moments where I cornered the target just for them to run past me and me not being able to do anything. I guess this is to simulate the fact that most horror game monsters have bad AI?
Anyway I really liked this one! Also love the ending!
Now you truly know how those monster fellas felt!
Thanks for playing!