A very short game made for the GMTK jam in under 48 hours.

WARNING!!! - The web version has some quirks!!! Downloading the PC version is encouraged!!!

About---

In short this is a procedurally generated horror game with you being the monster.

And your mission? To catch the little rat lurking around your surroundings.

Controls---

WASD - move around

Shift - Run

Mouse - Look Around

Tools---

Godot 4.0

Fl Studio

Asperite

Other---

Also the I had some major audio problems with the spatial 3d audio as it just straight up refused to work... (I am incredibly disappointed)

Download

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Click download now to get access to the following files:

MansionOfPine(PC).zip 29 MB

Comments

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(+1)

Out of interest, what quirks should I have experienced in the web version?

Saw your Devlog on Youtube and thought I'd give it a go, seemed to run perfectly fine in fullscreen for me! Love the atmosphere and style so far!

(2 edits)

It could probably be a hardware related issue, for example on my pc, the web version is way more saturated and freezes sometimes.

Thanks for playing!

(+1)

A novel idea with a slightly troublesome execution.

The game is very dark and I like that because as the monster you work from the shadows. The target having a flashlight is a great way to make themselves known to you without spotting the player. Its just that the movement is a bit clunky. It feels like you are a car that can turn suprisingly well when standing still. This made many moments where I cornered the target just for them to run past me and me not being able to do anything. I guess this is to simulate the fact that most horror game monsters have bad AI?

Anyway I really liked this one! Also love the ending!

Now you truly know how those monster fellas felt!

Thanks for playing!